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1Instructables2,357Views10CommentsNorth Eastern PAJoined November 29th, 2015
Button pusher by trade, Fabricator, Coder, Time waster, Cheese-it eater by choice.

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    • The ULTIMATE Rotary Phone Puzzle / Controller for Escape Rooms, Info Kiosks, or Just Fooling Around.
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      3 comments
  • The ULTIMATE Rotary Phone Puzzle / Controller for Escape Rooms, Info Kiosks, or Just Fooling Around.

    Thanks Swansong!I’m glad you like it and if you’re the one responsible for it becoming featured THANKS AGAIN!!I’m hoping to spruce this one up a bit and I’m planning on posting a few more escape room prop builds in the near future.

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  • Sigmaz_1 commented on Fuzzy-Wobble's instructable '90s Payphone Boombox Hack6 months ago
    '90s Payphone Boombox Hack

    Just about finished with my 3rd iteration of my rotary lock controller.the phone now uses files stored on SD to trigger events on any of 7 pins (9 once i find a bug) operators can simply save a custom recording to the SD card and rename as the 7 digit phone number that will activate it i.e. 5555555.wav also, if you wish to trigger an event you would crate what I call a .loc file with the same number as its name, i.e. 5555555.loc. Inside this file are 3 variables you define. one is the pin you wish to control when the event is triggered, another is a wait time before the event(useful for timing with the audio playing...i.e. flashing lights, scary noises...) and the third is the amount of time to wait between toggling the pin and returning it to its idle state.I also built a config.txt fi...

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    Just about finished with my 3rd iteration of my rotary lock controller.the phone now uses files stored on SD to trigger events on any of 7 pins (9 once i find a bug) operators can simply save a custom recording to the SD card and rename as the 7 digit phone number that will activate it i.e. 5555555.wav also, if you wish to trigger an event you would crate what I call a .loc file with the same number as its name, i.e. 5555555.loc. Inside this file are 3 variables you define. one is the pin you wish to control when the event is triggered, another is a wait time before the event(useful for timing with the audio playing...i.e. flashing lights, scary noises...) and the third is the amount of time to wait between toggling the pin and returning it to its idle state.I also built a config.txt file that allows the operator to reconfigure the pins idle state without having to recompile the source every time a change is made to game, room, or prop it's controlling. I'm very excited about this update.. I have it available as .hex if you'd like to try it. I'm SigmazGFX and it's my RotaryLockSD3-1 repo on Github

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  • Rotary Phone Puzzle for My Breakout Game

    Hey guys.I’ll tell you what... I’ve been down this road and I have several phones running in escape rooms.I just finished my newest iteration of my SD card version. Which uses an SD card to store and play custom audio recordings. It also lets you control up to 7 pins based on number dialed should you decide to have multiple triggers based on phone number..I’ve also built in file based pin configuration and triggering.Best part is that I use no shields.

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  • Sigmaz_1 commented on Fuzzy-Wobble's instructable '90s Payphone Boombox Hack8 months ago
    '90s Payphone Boombox Hack

    Here is my installation.https://youtu.be/Hkz8Cs1uk14

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  • Sigmaz_1 commented on Fuzzy-Wobble's instructable '90s Payphone Boombox Hack8 months ago
    '90s Payphone Boombox Hack

    Well isn't that interesting, I made a Western 500 rotary phone prop for an escape room that does the same.Where is your escape room located?

    That's pretty interesting..I built a Western Electric 500 Rotary desk phone that plays dial tone and random call destinations i.e. office, school answering machine, busy signal... and then when the correct number is dialed it plays a specific recording and then unlocks the door.I posted it all to my GithubWhere is your escape room located?

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